The web-based Eduverse platform allows students to experience fully immersive online content in a safe, secure and controlled metaverse
Avantis Education today announced the launch of Eduverse – a ground-breaking new online platform that gives students access to a K-12 metaverse. In the Eduverse, students can access immersive, educational content and amazing VR experiences. They can interact with each other as avatars, all in a secure and controlled environment, inside and outside of the classroom.
Eduverse is web-based, and can be accessed on any device, including laptops, Chromebooks, tablets, phones, and VR headsets, including Avantis’ ClassVR headsets, and Google Expeditions kits. Teachers can also use interactive whiteboards or interactive flat-panel displays to allow an entire class to experience the same content without requiring 1:1 devices or VR headsets.
“We wanted to make the K-12 metaverse accessible to teachers and their students, regardless of what devices they are using,” said Avantis Education’s Global Sales & Marketing Director, Huw Williams. “The Eduverse powers all our world-class VR offerings and helps teachers bring thousands of amazing, immersive educational experiences into their classrooms in a safe and secure online platform. It provides them with endless possibilities to engage their students, all from a collaborative environment to bring subject matter to life.”
Eduverse is free to teachers, they can simply log-in using their existing single sign-on accounts (e.g. Microsoft & Google) and can immediately access a range of virtual reality content including Eduverse Expeditions, which teachers can use to take students on virtual field trips and collaborate with them in real time as avatars. Also available in Eduverse is Avantis World, the world’s first educational VR theme park, with hundreds of explorable curriculum virtual experiences, with subscriptions starting from just $99.
All of the products in Eduverse are built specifically for education. Features include:
- A safe environment. The platform is invite-only so the teacher is always in control of who can join the learning environment. The teacher leads students through the experiences, engaging them in conversations and collaboration, and can decide when to end the session.
- Support for remote and hybrid teaching and learning. Eduverse brings students together in the virtual environment – including students who are learning remotely and those who are physically in the classroom. All students in the session are able to interact with each other as avatars, making Eduverse a great option for hybrid learning.
- Multiple ways to deliver lessons. Teachers can have students access Eduverse on an individual basis, giving each student time to explore a learning scene on their own, or it can be used as a group. The teacher can allow students to explore content at their own pace, or guide them to selected scenes so they can focus their learning.
Schools can sign-up to the Eduverse for free and immediately access AR, VR and metaverse content. There’s also the option to purchase additional premium content and tools and the ability to integrate with Avantis’ award-winning ClassVR headsets to provide school districts with an even more immersive virtual reality experience.
For more information about Eduverse, visit http://www.eduverse.com.